#pragma once

#include "../SGD Wrappers/SGD_Geometry.h"
#include "Entity.h"

class Camera
{
public:
	Camera();
	~Camera();

	void Update(float dt);
	void Render();

private:
	SGD::Point m_ptPosition;
	Entity * m_entPlayer1;
	Entity * m_entPlayer2;
	SGD::Size m_szOffset;
};

